Designing a Mobile Purchase Process Flow with Sketch

Vanilla JavaScript: Client-Side Data Storage
Vanilla JavaScript: Client-Side Data Storage
July 10, 2020
JavaScript: Classes
JavaScript: Classes
July 10, 2020
Designing a Mobile Purchase Process Flow with Sketch

Link to course: https://www.linkedin.com/learning/designing-a-mobile-purchase-process-flow-with-sketch

To create an elegant purchase workflow for your mobile app, you fistly need to determine what users actually want, and address their needs in your designs. In this course, join Emmanuel Henri as he demonstrates how to use the design and organizational tools in Sketch to create a modern purchase workflow—and incorporate user experience design best practices along the way. Emmanuel also shows how to research a user-friendly purchase flow, create initial mockups, and build your design in Sketch using advanced techniques. Plus, he shows how to properly label and organize your visual assets to make them ready to export to other tools.

Designing a Mobile Purchase Process Flow with Sketch
Manny Henri
Manny Henri
Emmanuel Henri grew up in Chambly, a city in the tail of Quebec (Canada) near Montreal. He’s an established technologist with 25 years of experience in the world of programming and design, and also published 125 courses on several platforms such as Linkedin Learning, Pluralsight and O’reilly. Since his teens, he always had a knack for storytelling, especially monster-driven tales, and has compiled a boatload of Sci-Fi, Fantasy and horror ideas he’s thrilled to put into words. To keep his head sane and healthy, especially after his close call with cancer in 2020 (now in remission), he’s pledged his body to a strict diet and rigorous exercise plan. He’s currently working on his novel "Ashes" and editing “From the mist” and several short-stories, such as “The Agency”.
%d bloggers like this: