Prototyping AR User Experiences with Framer

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Prototyping AR User Experiences with Framer

Link to course: https://www.linkedin.com/learning/prototyping-ar-user-experiences-with-framer

The possibilities for augmented reality (AR) are nearly endless. Developers and designers can leverage this technology to create lively experiences that educate and entertain users. In this course, join instructor Emmanuel Henri as he steps through the conception and creation of an AR-based app prototype using Framer. He begins the course by providing a brief overview of AR and shows how to set up a project in Framer. He then shows how to build AR elements in Framer, explaining how to use modules, add 3D elements into a scene, insert UI elements, and add a few interactions. To wrap up, he shares how to insert a video background to simulate a full AR experience.

Prototyping AR User Experiences with Framer
Manny Henri
Manny Henri
Emmanuel Henri grew up in Chambly, a city in the tail of Quebec (Canada) near Montreal. He’s an established technologist with 25 years of experience in the world of programming and design, and also published 125 courses on several platforms such as Linkedin Learning, Pluralsight and O’reilly. Since his teens, he always had a knack for storytelling, especially monster-driven tales, and has compiled a boatload of Sci-Fi, Fantasy and horror ideas he’s thrilled to put into words. To keep his head sane and healthy, especially after his close call with cancer in 2020 (now in remission), he’s pledged his body to a strict diet and rigorous exercise plan. He’s currently working on his novel "Ashes" and editing “From the mist” and several short-stories, such as “The Agency”.
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