Substance Designer: Material Techniques

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Substance Designer: Material Techniques

Link to course: https://www.linkedin.com/learning/substance-designer-material-techniques

Ready to go beyond the basics in Substance Designer? If so, then this course is for you. Join Emmanuel Henri as he shares advanced techniques for building new materials from scratch in Substance Designer. As well as how to photograph real-life materials, import them, and recreate them in this powerful node-based material authoring tool. Emmanuel also covers procedural sculpting with Substance Designer. Including how to build out specific materials such as rusty metal, a wooden plank, and a forest floor.

Substance Designer: Material Techniques
Manny Henri
Manny Henri
Emmanuel Henri grew up in Chambly, a city in the tail of Quebec (Canada) near Montreal. He’s an established technologist with 25 years of experience in the world of programming and design, and also published 125 courses on several platforms such as Linkedin Learning, Pluralsight and O’reilly. Since his teens, he always had a knack for storytelling, especially monster-driven tales, and has compiled a boatload of Sci-Fi, Fantasy and horror ideas he’s thrilled to put into words. To keep his head sane and healthy, especially after his close call with cancer in 2020 (now in remission), he’s pledged his body to a strict diet and rigorous exercise plan. He’s currently working on his novel "Ashes" and editing “From the mist” and several short-stories, such as “The Agency”.
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