Explore Unreal Engine and get an overview of augmented reality (AR) basics by walking through a real-world project. In this course, the second in a three-part series, instructor Emmanuel Henri continues the project. By adding more advanced functionality and interactivity to the AR game. Plus, learn how to add 3D objects to a scene and use hit testing to track whether a user touches real-world or in-game objects. Then, learn how to deploy your scene to Android and iOS to share it with the world.